Reference image
A clean full-body avatar frame gives the model a readable silhouette: head, shoulders, elbows, hands, hips, knees, ankles and feet.
Meshy, digital rigging and Three.js turn one brand avatar into a controllable web character.
We turned the Vibe robot from a still mark into a controllable 3D character — ready to idle, walk, run, dance and jump in a browser-based stage.
Build note
A clean full-body avatar frame gives the model a readable silhouette: head, shoulders, elbows, hands, hips, knees, ankles and feet.
The still becomes a textured GLB: the glossy white shell, black mechanics, gold trim and V visor are baked into a portable 3D asset.
A hidden skeleton is fitted inside the robot so the mesh can bend, pose and inherit motion like a real game character.
The web page becomes a small real-time showroom: lights, camera, timeline and controls running directly in the browser.

Reference frame
Enough detail to keep the character recognisable. Enough restraint to make it riggable.
Playable · Gem Collector
Move the robot around the arena, collect all 8 gems, and trigger any animation on demand. WASD or arrow keys — Shift to run.
What this unlocks
This is the bridge between identity design and interactive media: a mascot that can live in explainers, launch films, product tours, games, social loops and real-time web experiences.